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Hello Again Heroes! I guess it’s time for version 3.0 of my guide as there is yet more content I wish to add to make it even more complete. FYI I am a level 50 Energy/Electric Blaster, this guide is all my opinions so feel free to critique and discuss as you wish. My goal is writing this guide is to give those interested an outline of the power set, what it does, and what you can expect to accomplish using the Energy Primary. What I have purposely avoided doing is giving a cookie cutter outline of what is the optimal build, I believe the game is more enjoyable when one makes their own, well informed, decisions.
The energy blaster primary is geared towards single target attacks with some limited AOE damage built in as well. I believe that every power in this primary is good and has its use. Some are more controversial than others as to efficacy. Later I will also talk a bit about pool powers, knock back, and basic tactics of the Energy Blaster. The Energy Primary also has some of the sweetest audio and visual effects in the game. It definitely has a very superhero feel to it. This can be evidenced by the fact that I have started yet another energy blaster and so has my cohort and fellow SG leader, MsKnight aka Energy Star, who I would like to thank and give major credit to for the development of this guide. If nothing else you will have a lot of fun playing this set.
Damage dealt by an energy blaster is split ( I believe 80/20 and 60/40 on others) between energy and smashing damage. All of the attacks have these two elements. This can be good or bad depending on what villain group you are fighting. Some enemies will be resistant to smashing but not energy and vice versa. On the other hand some enemies may be weak to energy, like Freakshow, and this will make taking care of them easier.
A quick note on slotting. The slotting recommendations I make here are geared towards heroes levels 22 and up, meaning when Single Origin Enhancements are available. In the earlier levels when only Training Enhancements or Dual Origin Enhancements are available, I highly recommend adding extra accuracy enhancements to powers over damage. Blasters in general have an easier road to travel for the first 30 levels of the game and can hunt enemies several levels above their own. Accuracy takes a big hit when fighting enemies that are higher levels so it is important to make sure you do what you can to land those blasts. The usual one accuracy enhancement in a blast should be two or even three accuracies at the lower levels. This will help things move along faster as endurance is a big issue in the lower levels and missing only compounds that fact.
Power Bolt – this is one of the two “bread and butter” attacks in Energy. It yields decent damage (approximately 60% of the damage power blast does) and recharges fast enough. Coupling power bolt with power blast, both moderately slotted, will 1-2 an even con minion easily. Slotting this power with one accuracy and five damages is the most balanced approach. I recommend slotting this and Power Blast early on as they will stay with you throughout your entire career as an Energy Blaster. There are energy blasters who don’t take this power at all because they feel that more damage can be done focusing on power blast, power burst, and snipe. This is possible, and slightly harder to master since you’re giving up a ranged attack, but can be worked effectively if you choose to. My opinion is to take it and slot it early. Cost: 6 Activation Time: 2 Recharge Time: 4 Range: 80 Recommended Slotting: 1 accuracy, 5 damage Devices Slotting: 6 damage Brawl Index: 2.2222 Energy + 0.5556 Smashing
Power Blast – This is number two in the “bread and butter” attacks. I would slot this the same as power bolt. Again, with these two attacks you can mow down minions with no problems. Slotting these two as early as possible is a good idea. Cost: 10 Activation Time: 2 Recharge Time: 8 Range: 80 Recommended Slotting: 1 accuracy, 5 damage Devices Slotting: 6 damage Brawl Index: 2.7778 Energy + 1.7778 Smashing
Energy Torrent – This is the first of two AOE attacks in the Energy set and in my opinion the best one. It has several uses. First off it does decent damage when properly slotted. I suggest slotting this with 1 accuracy, 1 cone extension, and 4 damages. Some people opt to go 1 accuracy and 5 damage which is also great. Since I usually use this power to either knock enemies away from me or to combo with Aim+Buildup+ Energy Torrent + Explosive Blast to drop minions I know I’m at the damage cap with 4 damage SOs, so I like to give myself the extra angle in case I don’t set up perfectly or the enemies are very spread out.
*NOTE* for all except devices blasters. 4 damage SOs + Buildup + Aim will have you right next to the damage cap of 400%. Devices does not get Buildup and has targeting drone so slotting for this secondary is totally different.
I would sacrifice 1 damage SO in energy torrent for cone extension because you will hit many more mobs and for the damage cap reason stated above. The knock back of energy torrent is wonderful for getting mobs off of you when they close in. I believe Energy Torrent has a 60% chance to knockback when it hits. I will also discuss how to drop even con minions with an energy torrent, explosive blast combo in more detail later. Energy Torrent is also a great mob finisher for when you have a lot of mobs at low health. My opinion is to take this and slot it when you can to the max. Cost: 12.5 Activation Time: 1 Recharge Time: 8 Range: 40 Recommended Slotting: 1 accuracy, 1 cone extension, 4 damages Alternate Slotting: 1 accuracy, 5 damage Devices Slotting: 1 cone extension, 5 damages OR 6 damages Brawl Index: 1.8333 Energy + 0.8333 Smashing
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